This tutorial shows how to use the basics functionalities of Blender SOFA. You will learn:
Note: We assume the user has absolutely no previous knowledge of Blender.
You can download Blender SOFA from the Digital-Trainers website.
Once downloaded, you’ll have to extract the archive and start blender.exe.
We will now add physics to the cube that was automatically added to the start scene. For a start, we will make it fall under the effect of gravity.
Let’s see how it all goes together.
Press Escape to stop the game engine.
We will now create the ground to stop the falling of the cube.
The first step is to move the cube higher to set room for the ground. Then we will create the ground itself.
The easiest way to move the object along the Z axis is to click and drag the blue translation handle connected to the cube. Move the cube at least 2 units up.
We now have to modify the properties of the two objects in our current scene to activate collisions, so they can interact one with the other.
We will also rotate the cube so that it doesn’t fall flat on one of its face.
One way to rotate an object is pressing r when the main view is in focus, moving the mouse around and left-clicking when satisfied. You can also edit the rotation values manually under Transform, in the panel we opened previously on the right side of the main view.
We now want to modify the cube so that it can deform under its weight when it comes in contact with the static object underneath it.
The first step is to define a set of fixed points that will maintain the grid in its position. For this purpose, we will add the four corner vertices into a new vertex group.